Herd of Horses - rules

Back to the game

Herd of Horses (HoH) is a game for two players: Green and Red. Each player has a herd of horses. The horses move like the knight in chess. The goal is to bring any one of your horses to the opposite corner of the board. The catch: a herd must always stay together.

Herd of Horses game in progress
A game in progress. Green has selected horse 5 (yellow ring); the dotted circles show where it can jump. Faded horses cannot move right now. Between the board and the moves log are the two progress bars.

Setup

Press Start to begin.

The board

The board looks like a chess board. Rows are marked with letters a, b, c, … from top to bottom, columns with numbers 1, 2, 3, … from left to right. A cell is named by its row and column, for example a1 is the top-left cell and d5 is row d, column 5.

Starting position

Connected herd

Two horses of the same player are connected when one could jump onto the other with a knight move. Connected horses are joined by a thin line in the player's color.

A herd is together when you can walk along these lines from any horse to every other horse of the herd. The herd must stay together after every move.

How a horse moves

A horse jumps like a chess knight: 2 cells in one direction and 1 cell to the side (an "L" shape).

. X . X .
X . . . X
. . H . .
X . . . X
. X . X .

A horse H can jump to any cell marked X, if:

Horses jump over other horses freely, like a knight in chess.

A turn

  1. Green moves first, then the players take turns. Each turn you move exactly one horse.
  2. Click one of your horses to select it. It gets a yellow ring.
  3. The cells where it can jump are shown as dotted circles.
  4. Click one of the dotted circles to move the horse there.
  5. Click the selected horse again to unselect it, or click another of your horses to select that one instead.

Horses that have no legal move right now are drawn faded with a dashed outline, and you cannot select them.

Keyboard

Winning and losing

Note: at the start each target corner is occupied by the opponent's horse 1. That horse has to move away before the corner can be taken - and it does not have to leave. Defending your home corner is part of the game.

What you see on the screen

Tips